You assume control towards the end of the Sengoku Jidai, when the war was in full swing. Like most Total War games, it consists of two elements: large-scale real-time battles, and a turn-based layer of civic development that takes place on a map of the different provinces. By comparison Shogun 2’s love for detail feels almost oppressive. While films such as Akira and Lord of the Rings make use of large-scale battles to great effect, up to this point strategy games with their overhead views always made me feel far removed from the action. Looking at Shogun 2, developer Creative Assembly seems to have been influenced by the same grand tales I enjoyed so much-tales of unlikely odds, loyalty and bravery that get adapted into Japanese television shows over and over again. As I’m fond of saying, while other kids were interested in boy bands and trading card games, I studied the blade via accounts of historical sieges such as the Battle of Kawagoe.
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